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BASIC LINE ATTACK

It is possible to throw the ball around randomly until a gap appears for you to run into and score, but in practice, this isn't really a great idea.  It is best to have a strategy for scoring which takes advantage of the rules of the game and opposition defensive policies.  This page gives just a couple of the basics to get you started.

SCOOP

The Scoop is not so much a move in itself, but simply a way of picking up the ball after a rollball, taking advantage of the defence being offside and getting in behind them.  It can be done by any of the players on the team, so is not limited to one area of the pitch.

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Basically, the player in possession of the ball runs in to take the touch.  At the touch, the player performs a "dynamic rollball" - this simply means that he/she plants the ball on the run between the legs and then continues moving forward or steps to one side to get clear of the ball.  This then allows the half to run in at pace and scoop up the ball.  If the time between the rollball being performed and the pick up from the half is minimal, the defence will still be offside, so the half can run past the defence to get in behind them.

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Of course, this now leads to a minor problem - the half cannot score and must pass the ball before being touched, otherwise it will result in a turnover to the opposition.  On the scoop, the other players on the attacking team should try to find space, to lose their defender (who should be running a "mirror" defence - see Basic Defensive Policies) and call for the ball.  The half should pass to a player who is free of their defender to score.

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Due to the rule that the half cannot be touched, this is often a good move to use on the 5th touch of a set, because it doesn't matter if the half gets touched - it would be a turnover on the next touch anyway, so you lose nothing, but gain the chance of getting through for a score.

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The video below shows an example of the scoop.  At 16 seconds, the #11 scoops up the ball with one hand and attacks the defensive line.  She cannot score (because she is the half), so has to offload the ball to #13 to score (which, unfortunately on this occasion, she doesn't as the touch is made).

The Quickie is a simple move used 5-8 metres out from the scoreline.  It aims to take advantage of the defensive team being offside until they have retreated to the line, so if the ball is popped up from the half to the player taking the touch quickly enough, that player can attempt to dive to score in between the defenders while they are still retreating.  The move has to be executed very quickly, hence the name.

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The mechanics of this move are fairly simple.  The ball is returned to the two middle players, while the rest of the team spreads out - the wings should be hugging the touchlines to attempt to spread the defence, while the link players should be roughly 10 metres either side of the middles.

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In this move, the ball carrier is called the "strike" mid, while the half is called the "support" mid.  The strike mid draws the defence off the line and out to make the touch.  The support mid should be standing right next to the strike mid ready to pop the ball off the floor immediately after the rollball is performed.  Immediately after the touch, the strike mid places the ball on the floor between his legs and then splits away from the support mid.  The support mid pops the ball up immediately back into the hands of the strike mid.  The strike mid then runs a diagonal line away from the support mid and towards the scoreline.  This should force the defence to "corner" (which most good touch teams will do as a matter of defensive policy anyway) - this type of defence is covered on the "Basic Defence Principles" page.  The strike mid can then step and angle back in, diving for the line to score in between defenders before the defenders can get onside.

The following short video shows an example of a quickie.  It doesn't show the movement of the links and wings, but you can get an idea of the main part of the move from the middles.

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